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Monsters

Blue Whale

Gargantuan beast, unaligned

Armor Class: 10

Hit Points: 168 (16d12 + 64)

Speed: swim 60 ft.

STRDEXCONINTWISCHA
25 (+7)11 (+0)18 (+4)4 (-3)13 (+1)7 (-2)

Senses: blindsight 120 ft., passive perception 11

Challenge: 5 (1,800 XP) Proficiency: +2

Features

Charge: If the whale moves at least 20 feet straight toward the target and then hits it with a ram attack on the same turn, the target takes an additional 7 (2d6) bludgeoning damage.

Echolocation: The whale cannot use its blindsight while deaf-ened.

Hold Breath: The whale can hold its breath for 90 minutes.

Keen Hearing: The whale has advantage on Wisdom (Percep-tion) checks that rely on hearing.

Actions

Ram: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 28 (6d6 + 7) bludgeoning damage.

Tail Slam: Melee Weapon Attack: +9 to hit, reach 20 ft., one tar-get. Hit: 29 (4d10 + 7) bludgeoning damage.

Source attribution and license

Silk Road's Guide to Seafaring, printed pages 212.