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Monsters

Dolphin

Medium beast, unaligned

Armor Class: 12

Hit Points: 14 (3d6 + 3)

Speed: swim 60 ft.

STRDEXCONINTWISCHA
12 (+1)14 (+2)12 (+1)9 (-1)15 (+2)10 (+0)

Skills: Acrobatics +4, Insight +4, Perception +4

Senses: blindsight 120 ft., passive perception 14

Challenge: 1/2 (100 XP) Proficiency: +2

Features

Echolocation: The dolphin cannot use its blindsight while deafened.

Hold Breath: The dolphin can hold its breath for 10 minutes.

Keen Hearing: The dolphin has advantage on Wisdom (Per-ception) checks that rely on hearing.

Actions

Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 1) piercing damage.

Tail Slam: Melee Weapon Attack: +4 to hit, reach 5 ft., one tar-get. Hit: 9 (2d6 + 2) bludgeoning damage.

Source attribution and license

Silk Road's Guide to Seafaring, printed pages 212.