Elijah
Elijah
Alongside Moses, Elijah is easily one of the greatest miracle-workers in history. His many wondrous works include raining fire down from heaven and raising the dead, but he is perhaps best known for being carried into heaven, body and soul, by a chariot of fire. His dramatic exit from the Physical Realm (along with other prophesies) has led many to speculate that Elijah will return again before the end of time, entering the Material Plane one last time to convert as many hearts as possible before he dies.
Elijah
Medium Humanoid, Neutral Good
Armor Class: 12
Hit Points: 94 (17d8+17)
Speed: 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 12 (+1) | 20 (+5) | 23 (+6) | 14 (+2) |
Saving Throws: Con +7, Wis +12, Cha +8
Skills: Arcana +11, Persuasion +8, Perception +12, Survival +12
Condition Immunities: charmed, frightened
Damage Immunities: psychic
Senses: passive perception 22
Languages: Common, Akkadian, Hebrew
Challenge: 12 (8,400 XP) Proficiency: +6
Features
Chariot of Fire: If Elijah dies, a chariot made of pure fire appears in his space to carry him into the Realm of Heaven. When it appears, any creatures hostile to Elijah must succeed on a DC 23 Constitution saving throw or be Blinded until the end of their next turn.
Raven Familiar: Elijah can summon a Raven as though by the find familiar spell, which provides him with the following benefits:
- While the raven is within 100 feet, Elijah can communicate
with it telepathically, see through its eyes, and hear what it hears.
- Elijah can cast a spell with a range of “touch” through the
raven as though it had cast the spell.
- Whenever Elijah becomes hungry, the raven descends
from the sky to deliver him food, wherever he is.
Divine Protection: When Elijah casts a spell that affects creatures he can see, he can choose to protect up to 6 creatures from the spell’s effects. These creatures automatically succeed on their saving throw, and take no damage if they would normally take half damage on a successful save.
Actions
Spellcasting: Elijah is a 17th-level spellcaster. His spellcasting ability is Wisdom (+12 to hit, DC 20), and he has the following Cleric spells prepared.
At will: sacred flame, spare the dying, thaumaturgy
1st level (4 slots): bane, every knee shall bend*
2nd level (3 slots): continual flame, scorching ray
3rd level (3 slots): create food & water, fireball, revivify
4th level (3 slots): control water, wall of fire
5th level (2 slots): flame strike, greater restoration
6th level (1 slot): heal, investiture of flame
7th level (1 slot): fire storm, resurrection
8th level (1 slot): control weather, incendiary cloud
9th level (1 slot): pentecost*
*Spell described in the Adventurer’s Guide to the Bible.
Azrael's Guide to the Apocalypse, printed page 234.