Famine (Unlegendary)
Famine (Unlegendary)
Large Enigma, Neutral
Armor Class: 14 (natural armor)
Hit Points: 238 (19d8 + 152)
Speed: 60 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+1) | 27 (+8) | 20 (+5) | 25 (+7) | 28 (+9) |
Saving Throws: Con +15, Wis +12, Cha +16
Skills: Insight +14, Nature +12, Survival +14
Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities: psychic
Condition Immunities: charmed, exhaustion, frightened, poisoned.
Senses: truesight 120 ft., passive perception 24
Languages: the languages of the creature that possesses the most material wealth within 120 feet.
Challenge: 19 (22,000 XP) Proficiency: +7
Features
Aura of Famine: An aura extends from the Horseman for 240 feet in all directions. All plants in this area with fewer than 10 hit points are instantly killed. All remaining plants have their hit point maximum halved.
Limited Magical Immunity: Unless it wishes to be affected, the Horseman is immune to spells of 3rd level or lower. It has advantage on saving throws against all other spells and magical effects.
Mounted Rider: The rider and its horse are treated as one creature, and the rider cannot be dismounted against its will. If the horseman chooses to dismount, both the rider and horse continue to share hit points, stats, and a telepathic link.
Relentless: If the Horseman takes 20 damage or less that would reduced it to 0 hit points, it is reduced to 1 hit point instead.
Scales of Famine: The Scales of Famine allow the Horseman to cast more spells than its spell slots would normally allow (included in its Spellcasting ability below)
Actions
Spellcasting: The Horseman is a 20th-level spellcaster. Its spellcasting ability is Charisma (+15 to hit, DC 23), and it has the following spells prepared.
At will: poison spray, resistance, thorn whip
1st level (4 slots): fog cloud, ray of sickness, shield
2nd level (4 slots): blindness/deafness
3rd level (4 slots): counterspell, dispel magic, fear*
4th level (4 slots):
5th level (4 slots): contagion, insect plague*
6th level (3 slots): disintegrate, harm, wall of thorns*
7th level (2 slots): fire storm, teleport
8th level (2 slots): control weather*, mind blank
9th level (1 slot): foresight
*This spell requires concentration
Azrael's Guide to the Apocalypse, printed page 247.