Giant Squid
Gargantuan beast, unaligned
Armor Class: 16 (natural armor)
Hit Points: 143 (15d10 + 60)
Speed: 10 ft., swim 60 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 12 (+1) | 19 (+4) | 8 (-1) | 15 (+2) | 10 (+0) |
Senses: darkvision 120 ft., passive perception 12
Challenge: 7 (2,900 XP) Proficiency: +4
Features
Water Breathing: The squid can breath underwater, and can hold its breath for 10 minutes out of the water.
Actions
Multiattack: The squid makes 3 tentacle attacks. If all 3 at-tacks hit the same target, the target is also grappled (escape DC 16).
Tentacle: Melee Weapon Attack: +9 to hit, reach 15 ft., one tar-get. Hit: 9 (1d6 + 5) bludgeoning damage.
Ink Cloud (Recharge 5-6): The squid sprays out a cloud of ink, which fills a 20-foot-radius sphere, centered on itself. This area becomes heavily obscured for 1 minute. The squid can then take the dash action as a bonus action.
Source attribution and license
Silk Road's Guide to Seafaring, printed pages 212.