Great White Shark
Large beast, unaligned
Armor Class: 11
Hit Points: 45 (6d12 + 6)
Speed: swim 60 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 12 (+1) | 12 (+1) | 1 (-5) | 10 (+0) | 4 (-3) |
Senses: darkvision 120 ft., passive perception 10
Challenge: 1 (200 XP) Proficiency: +2
Features
Blood Sense: The Great White can pinpoint the exact location of any creature within 1,000 feet that does not have all of its hit points.
Keen Smell: The Great White has advantage on Wisdom (Perception) checks that rely on smell.
Water Breathing: The Great White can breathe underwater.
Actions
Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Source attribution and license
Silk Road's Guide to Seafaring, printed pages 213.