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Creatures

Jael

Jael

Jael was the original rogue. In a time when combat was dominated by men who boasted openly about feats of strength and armies would march into battle across open fields, Jael introduced a new approach to combat: deception and stealth.

After the commander Sisera was defeated by Deborah, in open combat, he successfully evaded capture and fled and the battlefield. However, as he slept that night, his skull was pierced by a tent stake wielded by Jael, who effectively won the war for Israel with the assassination of a single target.

Roleplaying Jael. Jael did not have the ambition to train as an assassin until she realized how many lives she saved on that fateful night. In the moment of Sisera’s death, she came to realize that the lives of hundreds of her people may have been spared by her actions, while the only life she risked was her own. She has carried this sentiment into eternity and, upon realizing the horrors of spiritual warfare, has sought to become and instrument of death for the celestial hosts, risking her life in the battlefield of the Veil in order to protect the souls of the living from future corruption.

Jael

Medium Humanoid, Neutral

Armor Class: 15 (leather)

Hit Points: 72 (16d8)

Speed: 30 ft.

STRDEXCONINTWISCHA
9 (-1)18 (+4)11 (+0)10 (+0)13 (+1)10 (+0)

Saving Throws: Dex +9, Int +5

Skills: Acrobatics +9, Deception +10, Stealth +14

Senses: blindsight 10 ft., passive perception 11

Languages: Common, Hebrew, Thieves’ Cant

Challenge: 9 (5,000 XP) Proficiency: +5

Features

Assassinate: During her first turn, Jael has advantage on attack rolls against any creature that hasn’t taken a turn. Any hit Jael scores against a Surprised creature is a critical hit.

Cunning Action: Jael can use a bonus action to take the Dash, Disengage, or Hide action.

Sneak attack (1/Turn): Jael deals an extra 28 (8d6) damage when she hits a target with a weapon attack and has advantage on the attack roll.

Special Equipment: Jael is equipped with Jael’s Dagger (AGttB). This magic weapon’s bonuses are already added to her attack.

Actions

Jael’s Dagger: Melee or Ranged Weapon Attack: +12 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 10 (1d4 + 7) piercing damage and the creature must succeed on a DC 17 Constitution saving throw or take an additional 21 (6d6) piercing damage.

Reactions

Uncanny Dodge: Jael halves the damage that she takes from an attack that hits her. She must be able to see her attacker to do this.

Azrael's Guide to the Apocalypse, printed page 237.