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Creatures

Marked Rotorcraft

Marked Rotorcraft

Rotorcraft represent the ultimate vehicle for maneuverability. They have a limited carrying capacity, but they make up for this with their ability to make vertical take-offs and landings, making it possible to quickly and stealthily insert elite tactical teams into strategic positions.

Marked Rotorcraft

Huge Vehicle (Capacity: 8 Medium Creatures)

Armor Class: 18 (13 while stationary)

Hit Points: 50

Speed: 200 ft.

STRDEXCONINTWISCHA
15 (+2)17 (+3)20 (+5)0 (--)0 (--)0 (--)

Damage Immunities: poison, psychic

Condition Immunities: blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned, stunned, unconscious

Features

Prone Vulnerability: If the rotorcraft is knocked prone, it begins to plummet out of the sky. The pilot may attempt a DC 20 Dexterity check (with proficiency if trained in vehicles) to avoid crashing.

SEATS

Pilot: The pilot has half cover against attacks and other effects outside the vehicle. The pilot can take the following special actions:

Stealth Mode (1/Day): As an action, the pilot can give the vehicle a +10 bonus to Stealth checks for the next hour.

Swerve: As a reaction, the driver can give the vehicle advantage on a dexterity saving throw.

Gunner: The gunner has total cover against attacks and other effects outside the vehicle. The gunner can take the following special actions:

Mounted Rifle: Ranged Weapon Attack: +8 to hit, range 120 ft., one target. Hit: 13 (2d12) piercing damage.

Passenger: The passenger has full cover against attacks and other effects outside the vehicle.

Azrael's Guide to the Apocalypse, printed page 229.