Narwhal
Large beast, unaligned
Armor Class: 12
Hit Points: 18 (4d6 + 4)
Speed: swim 60 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 12 (+1) | 9 (-1) | 15 (+2) | 10 (+0) |
Skills: Perception +4
Damage Resistances: cold
Senses: blindsight 120 ft., passive perception 14
Challenge: 1/2 (100 XP) Proficiency: +2
Features
Echolocation: The narwhal cannot use its blindsight while deafened.
Hold Breath: The narwhal can hold its breath for 25 minutes.
Keen Hearing: The narwhal has advantage on Wisdom (Per-ception) checks that rely on hearing.
Actions
Gore: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage.
Source attribution and license
Silk Road's Guide to Seafaring, printed pages 213.