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Creatures

Rodney Watts

Rodney “Beautiful Feet” Watts

Rodney was a 16 th Century English artist who traveled around Europe. When entering a village, he drew small portraits of those interested, and with their permission, used the walls of their homes to paint murals of fantasy stories filled with Gospel allegory, singing them as ballads while he painted. Legends spread that his performances seemed almost magical, but he insisted that the true magic is in the love of Christ. While traveling, he rescued a child who had wandered too close to a badger’s den, but his left leg was wounded in the process and was amputated as infection spread. After acquiring a prosthetic leg, he continued, using the leg as a canvas, and keeping worn out or damaged ones, each painted or carved with a different story, which inspired his nickname, Beautiful Feet. While visiting each village, he served however needed, whether repairing storm damage, harvesting crops, or defending against bandits. He continued this ministry until, at age 50, he came to a village afflicted with the plague. He saw people who needed hope like no others and entered, spreading hope and joy through art and service until the disease finished the workmanship that was his life.

Roleplaying Rodney. Rodney enjoys communicating hope and value, emphasizing that our value comes from Christ regardless of our abilities. He considers his prostheses a blessing and emphasizes that we get to be the hands and feet of Jesus no matter our body shape. He turns every situation into a parable of hope and love and weaves stories or ballads even in the heat of combat. He sometimes polymorphs himself, partly for combat effectiveness, but mostly for the allegory he tells afterward. When Rodney polymorphs himself, the new form has an analogous prosthetic limb that reflects the beast’s nature and appearance.

Rodney Watts

Medium Humanoid, Lawful Good

Armor Class: 18 (Mage Armor)

Hit Points: 104 (16d8 + 32)

Speed: 30 ft.

STRDEXCONINTWISCHA
9 (-1)17 (+3)15 (+2)11 (+0)14 (+2)20 (+5)

Saving Throws: Dex +8, Cha +10

Skills: History +10, Insight +12, Performance +15

Senses: passive perception 12

Languages: Common, English, French, German

Challenge: 9 (5,000 XP) Proficiency: +5

Features

Bardic Inspiration (5/Day): As a bonus action, Rodney gives an ally a Bardic Inspiration die, a d10.

Missing Left Leg: Without a prosthetic leg or mobility device, he must succeed on a DC 12 Dexterity saving throw or fall prone after a Dash action and has disadvantage on Dexterity checks to balance.

Special Equipment: Rodney is equipped with a set of three prosthetic legs, each imbued with magical properties, and a +2 rapier, which functions as a cane when he is not wearing a functional prosthetic.

Song of Rest. All allies that spend hit dice to regain hit points during a Short Rest rest gain an additional 10 hit points.

Spellcasting: Rodney’s spellcasting modifier is Charisma (DC 18, +10 to hit) and can innately cast the following spells, requiring no material components:

3/Day Each: greater invisibility, polymorph, sleep

2/Day Each: beacon of hope, greater restoration

1/Day Each: chain lightning, heal, power word stun

Actions

Sword Cane: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage.

Beautiful Feet (1/Day): Colorful light emanates from Rodney’s prosthetic. Each creature in a 60-foot cone that can see him must succeed on a DC 15 Wisdom saving throw or be stunned until the end of its next turn.

Swift Kick (1/Day): Rodney’s leg transforms into light and streaks toward a target he can see within 120 feet. The target must make a DC 15 Dexterity saving throw, taking 36 (8d8) radiant damage on a failed save, or half on a success. The leg returns the following day at dawn.

Reactions

Kickback: If he is hit by an attack that deals necrotic damage, Rodney can use his reaction to reduce the damage taken by 14 (4d6). The enemy that made the attack takes an amount of radiant damage equal to this reduction.

Azrael's Guide to the Apocalypse, printed page 244.