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Monsters

Sperm Whale

Gargantuan beast, unaligned

Armor Class: 18 (natural armor)

Hit Points: 152 (16d10 + 64)

Speed: swim 40 ft.

STRDEXCONINTWISCHA
20 (+5)12 (+1)19 (+4)8 (-1)15 (+2)10 (+0)

Senses: blindsight 120 ft., passive perception 12

Challenge: 7 (2,900 XP) Proficiency: +4

Features

Charge: If the whale moves at least 20 feet straight toward the target and then hits it with a ram attack on the same turn, the target takes an additional 7 (2d6) bludgeoning damage.

Echolocation: The whale cannot use its blindsight while deaf-ened.

Hold Breath: The whale can hold its breath for 2 hours.

Keen Hearing: The whale has advantage on Wisdom (Percep-tion) checks that rely on hearing.

Actions

Ram: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (4d6 + 5) bludgeoning damage.

Bite: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 5) piercing damage.

Source attribution and license

Silk Road's Guide to Seafaring, printed pages 214.