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Spells

Chaos Wake

4th-level Evocation

Casting Time: 1 action

Range: touch

Components: V, S, M (a vehicle that is in motion)

Duration: Concentration, up to 1 minute

Classes: Bard, Sorcerer, Wizard You touch a vehicle that is in motion, causing chaos and destruction to follow in its wake. The chaos wake radiates out in a 60-foot-cone behind the vehicle as it moves (in the opposite direction of the vehicle’s movement), and moves with the vehicle. All creatures and objects (including other vehicles) that enter this wake for the first time on a turn, or begin their turn inside of it, must succeed on a Constitution saving throw or suffer a random effect, determined by rolling on the table below.

d6 Chaos Wake Effect
1The target takes 4d6 force damage.
2The target is knocked off balance; its speed becomes 0 until the start of your next turn.
3The target is magically teleported to an unoccupied space within 30 feet of where it started, determined randomly.
4The target is pushed 20 feet away from your vehicle.
5The target must make its next roll with disadvantage.
6The target is knocked prone (if a creature), or must roll on its Mishap table (if a vehicle).

Source attribution and license

Silk Road's Guide to Seafaring, printed pages 189, 190.