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Treasure

Staff of the Cross

Staff of the Cross

Staff, Legendary (Requires Attunement)

Many adventurers throughout history spent their lives searching for the “True Cross,” the wooden beams used to crucify Jesus. Many conflicting legends exist, and some adventurers even believed that the cross had been found for a time. However, the truth is that the “True Cross” no longer exists, at least in its original form. At the end of the crucifixion, a terrible storm rolled in, and the Roman soldiers, in a hurry to finish their duties, disposed of the corpses of the crucified criminals and hastily cast aside the timbers used in the crucifixion. These wooden beams, which were simple scraps to begin with, were dismantled and repurposed for various projects over the years, taking new forms in a variety of alternative uses. Most of these fragments of the original cross were lost over time, but one piece remains: a traveler’s staff. The Staff of the Cross was carved to be a walking stick by a simple shoemaker named Matathias from Jerusalem. Matathias had been present for the crucifixion of Jesus but was not a believer. In the years that followed, Matathias was overcome by a deep yearning for the meaning of life and, after shaping the Staff of the Cross from some discarded timbers, he set out on a journey. The ultimate fate of Matathias is unknown, as is the reason that this staff has arrived in your possession.

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to AC and saving throws.

Additionally, the staff has 10 charges for the following properties. The staff regains 2d6 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, you are teleported to a random location determined by rolling on the “Trasna Destinations” table on page 16. On a 20, it regains all of its charges.

Spells. While holding the staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it: dimension door (4 charges), expeditious retreat (1 charge), heal (6 charges), sending (3 charges), tiny hut (3 charges).

Unfailing Wanderer. You can use an action to expend 10 charges and speak the name of a destination and find yourself transported there immediately, as though by the teleport spell (self only). When you travel by way of this feature, there is no chance of a mishap or arriving somewhere unexpected, and locations that are warded against planar travel or teleportation cannot prevent you from entering. Once you have used this feature, you cannot do so again until you have finished 1d4 Long Rests.

sword of war

Azrael's Guide to the Apocalypse, printed pages 176, 177.