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Creatures

Azrael

Azrael, Angel of Death

Azrael is one of the elite Archangels of the Heavenly Host known as “The Seven.” Each of these archangels oversees a different domain, and Azrael is the Angel of Death. As such, Azrael wanders the mysterious liminal realm known as “The Veil,” greeting souls as they die and enter eternity. Officially, Azrael is the protector and guide of the recently departed as he leads them through the battlefield of spiritual warfare and on to their eternal resting place. Unofficially, however, Azrael is much more than this. Azrael takes his job as “protector of souls” to the extreme, often inviting wayward souls to experience apocalyptic visions during the waning hours of their life in an effort to reconcile them with God’s plan before their souls enter eternity. In some ways, Azrael sees himself as a spiritual guide as much as a physical one.

In Persona Mortis. Azrael has another identity, and one that is not known even to his fellow Archangels. Azrael currently wears the mantle of the Fourth Horseman of the Apocalypse: Death himself. As the Angel of Death, it is Azrael’s job to become the incarnation of Death itself if ever the Seven Seals are opened and the Four Horsemen are called forth. Until that day, Azrael quietly carries out his duties as an Archangel, and does what he can to comfort the dying and guide the departed.

Azrael

Medium Celestial (Archangel), Lawful Good

Armor Class: 18 (Celestial Plate)

Hit Points: 152 (16d8 + 80)

Speed: 30 ft., Fly 90 ft.

STRDEXCONINTWISCHA
21 (+5)17 (+3)20 (+5)14 (+2)16 (+3)18 (+4)

Saving Throws: Wis +8, Cha +9

Skills: Insight +8, Perception +8, Religion +7

Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunity: radiant, necrotic

Senses: Darkvision 120 ft., passive perception 18

Languages: All spoken languages

Challenge: 10 (5,900 XP) Proficiency: +5

Features

Magic Resistance: Azrael has advantage on saving throws against spells and other magical effects.

Magic Weapons: Azrael’s weapon attacks are magical.

Truth Sense: Azrael is automatically aware of any lie that he hears spoken (but not of one written down).

Special Equipment: Azrael is equipped with the Scythe of Death (currently in the form of a longsword), Timekeeper, and the Book of Souls. If he looses one or more of these items, he also looses access to its abilities.

Necrotic Transfiguration: If Azrael dies, he instantly transforms into the Avatar of Death (stat block on the next page) with full hit points.

Actions

Multiattack: Azrael makes two melee attacks.

Scythe of Death (Longsword): Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 5) slashing damage plus 14 (4d6) necrotic damage. The Scythe of Death ignores any resistance or immunity to necrotic damage that the target may have.

Timekeeper: Azrael uses the Timekeeper to transport himself and up to eight willing creatures to another moment of time within the Veil, as though by the plane shift spell, or to another location in the universe, as though by the teleport spell.

Book of Souls: Azrael is aware of the location of any creature on the material plane, and is also aware of any creature that is in the process of dying.

Azrael's Guide to the Apocalypse, printed page 184.