Timekeeper
Timekeeper
Wondrous Item, Artifact (Requires Attunement)
The clockwork components of this silver pocket watch were forged by celestial artisans from pieces of the first star that was created when God spoke the cosmos into existence. Its core thrums with the raw essence of time itself. The inner clock face is an indecipherable jumble of celestial symbols and spinning components, but when you attune to Timekeeper, you become aware that these components are innately tracking the movements of all celestial bodies, in all galaxies, simultaneously. This pocket watch does not just tell the time in the Physical Realm; it is time. There are two buttons on the surface of Timekeeper, each with a different ability to manipulate the appearance of time while in the Veil.
First Button. As an action, you can press the first button on Timekeeper’s surface and simultaneously cast plane shift and teleport to travel to any location in the universe, during any moment in time in the history of creation. You cannot use Timekeeper to travel farther into the past than the moment God spoke “let there be light,” and you cannot travel farther into the future than the destruction of the universe at the end of existence. Using plane shift in the Veil moves through the catalogue of moments in time in the Physical Realm, but does not affect the flow of time as it exists in the Veil itself.
Second Button. As an action, you can tap the second button on Timekeeper, causing the clockwork components to sync up with the timeline of a current moment. This allows the passing of time in the Veil to match the passing of time in the Material Plane, thus timekeeper allowing you to observe events as they happen, rather than being tethered to an isolated moment in time.
Third Button (Hidden). If Timekeeper senses a moment of great need, a third button appears on its surface. This button can instantly transport you and up to eight willing creatures to the Citadel of the Glassy Sea in the spiritual realm. Once this third button has revealed itself, it remains visible, and can be used to travel back and forth between the Citadel and the Veil at will.
Veiled Existence. Timekeeper can only exist in the Veil. If some magic pulls you into another Realm (such as Heaven or the Physical Realm), Timekeeper ceases to be in your possession as it is shunted into an extradimensional space where it awaits your return. You maintain your attunement to Timekeeper while traveling in other realms, and Timekeeper magically returns to your possession when you re-enter the Veil.
Destroying Timekeeper. Timekeeper is an artifact forged from time itself, and destroying it can have unpredictable consequences. Timekeeper is immune to all damage, but can be destroyed if a creature that is attuned to it uses an action to smash it on the ground. Determine the consequences of destroying Timekeeper by rolling on the table below.
| d4 | Timeline Consequence |
|---|---|
| 1 | The creature that destroyed Timekeeper disappears, and all memories of the creature are erased. The creature is held in a location determined by the GM until returned to the timeline by a Wish spell. |
| 2 | Each creature within 120 feet is transported to a different moment in time in the Veil, as though by the plane shift spell. |
| 3 | One creature within 120 feet (determined randomly), becomes the target of the time stop spell. |
| 4 | One creature within 120 feet (determined randomly), becomes trapped in a recurring loop of deja vu, reliving a single moment in time over and over, taking 144 points of psychic damage. |
Azrael's Guide to the Apocalypse, printed page 179.